FANDOM



City
Build a mighty city to conquer Atlantis.

FortressEdit

The Fortress is the heart of your City. Rule your citizens wisely. Monitor your Resource Production and adjust the Tax Rate by clicking on it. The game starts with a level 1 Fortress already built.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
2 400 600 200 5,000
3 800 1,200 400 10,000
4 1,600 2,400 800 20,000 2h 4m 33s
5 3,200 4,800 1,600 40,000 4h 12m 13s
6 6,400 9,600 3,200 80,000 8h 30m 45s
7 12,800 19,200 6,400 160,000 17h 14m 17s
8 25,600 38,400 12,800 320,000 1d 10h 54m 25s
9 51,200 76,800 25,600 640,000 2d 22h 41m 13s
10 102,400 153,600 51,200 1,280,000 3d 3h 20m 15s

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Power Boost
1 0
2 100
3 100
4 200
5 400
6 800
7 1,600
8 3,200
9 6,400
10 12,800

Note: The power boost received from the Fortress is the same as you would receive from the Wall or the Dragon Keep. The power you receive is cumulative, therefore for a lvl 10 Fortress you receive the power from lvl 1 + lvl 2 + lvl 3 and so on until lvl 10. The total power that you can receive is therefore 25,600.

WallEdit

The Wall's mighty ramparts protects your City. The thicker the walls or the higher the upgrade the more defence you receive. The game starts with a level 1 Wall already built.

At the Wall you can Order your troops to defend City or Hide troops in Sanctuary. Troops in Sanctuary cannot be killed, but your City will be left defenseless.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
2 6,000 3,000 1,000 20,000 1h 0m 45s
3 12,000 6,000 2,000 40,000 3h 11m 36s (Lev.3)
4 24,000 12,000 4,000 80,000
5 48,000 24,000 8,000 160,000 7h 0m 22s
6 96,000 48,000 16,000 320,000
7 192,000 96,000 32,000 640,000 1d 0h 37m 32s/1d 2h 31m 12s
8 384,000 192,000 64,000 1,280,000
9 768,000 384,000 128,000 2,560,000
10 1,536,000 768,000 256,000 5,120,000 6d 6h 40m 30s

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Benefit Power Boost
1 Your Wall has a 1.05 Resistance rating. 0
2 Your Wall has a 2.1 Resistance rating. 100
3 Your Wall has a 3.15 Resistance rating. 100
4 Your Wall has a 4.2 Resistance rating. 200
5 Your Wall has a 5.25 Resistance rating. 400
6 Your Wall has a 6.3 Resistance rating. 800
7 Your Wall has a 7.35 Resistance rating. 1,600
8 Your Wall has a 8.4 Resistance rating. 3,200
9 Your Wall has a 9.45 Resistance rating. 6,400
10 Your Wall has a 10.5 Resistance rating. 12,800

Note: The power boost received from the Wall is the same as you would receive from the Fortress or the Dragon Keep. The power you receive is cumulative, therefore for a lvl 10 Wall you receive the power from lvl 1 + lvl 2 + lvl 3 and so on until lvl 10. The total power that you can receive is therefore 25,600.

HomesEdit

Your citizens must have Homes to live in. Upgrading homes provides more living space, and increases your taxable Population.

Only troops consume your food resources, not your city population.

Game Tip: Build Houses to increase your Idle Population and your gold income from taxation.

Troops training requires not only resources but idle population. Once you have queued troops, your idle population will drop until that queue is finished. The Idle population required to queue those troops will once again be available to queue more!

NOTE: Don't go overboard on building Homes, 6 to 8 max is ideal. Youll want to save room for Garrisons to grow your army faster.

More Homes DOES NOT mean you have a higher capacity for troops. More Homes merely means you can support your Resource Buildings in he field, train larger queues of troops at a time, and receive more gold income from taxation.

Game Tip: If your idle population drops to zero when you're trying to train troops, temporarily set it your tax rate very low. This will immediately increase the idle population. Queue up your troop training, then set the tax rate back for optimal income. (See Theater.) The training will proceed without a problem.

You can have multiple Homes and Garrisons, but no other City buildings,, so once you have built each of the other buildings, the question is how to split the remainder between Homes and Garrisons. The number of Garrisons controls how many training queues you may have, so it comes down to how many different queues you want to juggle. One recommendation is to build six Homes and fill the rest of the city with Garrisons to minimize your training time and maximize power growth.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 100 500 50 100 10s
2 200 1,000 100 200 20s
3 400 2,000 200 400 41s
4 800 4,000 400 800 1m 23s
5 1,600 8,000 800 1,600 2m 48s
6 3,200 16,000 1,600 3,200 5m 40s
7 6,400 32,000 3,200 6,400 11m 29s
8 12,800 64,000 6,400 12,800 23m 16s
9 25,600 128,000 12,800 25,600 47m 7s
10 51,200 256,000 25,600 51,200 1h 35m 25s

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Population increase Power Boost
1 Raise your maximum Population by 100 10
2 Raise your maximum Population by 300 10
3 Raise your maximum Population by 600 20
4 Raise your maximum Population by 1,000 40
5 Raise your maximum Population by 1,500 80
6 Raise your maximum Population by 2,100 160
7 Raise your maximum Population by 2,800 320
8 Raise your maximum Population by 3,600 640
9 Raise your maximum Population by 4,500 1,280
10 Raise your maximum Population by 5,500 2,560


Note: The power boost received from a house is the same as you would receive from a garrison. The power you receive is cumulative, therefore for a lvl 10 house you receive the power from lvl 1 + lvl 2 + lvl 3 and so on until lvl 10. The total power that you can receive is therefore 5,120.

GarrisonsEdit

Train and house your troops and weaponry in the Garrison. Higher level Garrisons can accommodate stronger, better troops. More Garrisons increase training speed and the amount of troop training queus you can have active at one time.

**IMPORTANT** EVERY GARRISON YOU BUILD REDUCES THE TIME IT TAKES TO TRAIN TROOPS!!

Each Garrison level takes time off of troop training. The time reduction is on a sliding scale of diminishing return and is NOT the flat 1% some think it is. Lvl 1 of Each new Garrison gives you the biggest reduction to training time from that Garrison. Each subsequent level reduces training time slightly less the one before it. There is NO 90% reduction cap anymore. You now have the potential to reduce training times over 97%, but that requires advanced City and Field Builds.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 250 1,200 500 1,500 5m 0s
2 500 2,400 1,000 3,000 7m 46s
3 1,000 4,800 2,000 6,000 15m46s
4 2,000 9,600 4,000 12,000 41m 31s
5 4000 19,200 8000 24000 1h 24m 4s
6 8,000 38,400 16,000 48,000 2h 50m 15s
7 16,000 76,800 32,000 96,000 5h 44m 45s
8 32,000 153,600 64,000 192,000 11h 38m 8s
9 64,000 307,200 128,000 384,000 23h 33m 44s
10 128,000 614,400 256,000 768,000 1d 23h 42m 49s

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Yield Power Boost
1 Train Porters and Conscripts. 10
2 Train Halberdsmen and Spies and increase your training speed. 10
3 Train mighty Minotaurs and increase your training speed. 20
4 Train Longbowmen and increase your training speed. 40
5 Train Swift Strike Dragons and riders and increase your training speed. 80
6 Train Armored Transport pilots and increase your training speed. 160
7 Train Battle Dragons and riders and increase your training speed. 320
8 Increase your training speed. 640
9 Carefully train Giants and increase your training speed. 1,280
10 Train Fire Mirror operators and increase your training speed. 2,560

Note: The power boost received from a garrison is the same as you would receive from a house. The power you receive is cumulative, therefore for a lvl 10 garrison you receive the power from lvl 1 + lvl 2 + lvl 3 and so on until lvl 10. The total power that you can receive is therefore 5,120.

TheatreEdit

Citizens attend the Theater to be entertained and forget their cares. This increases your city's Happiness. Happier citizens don't mind taxes as much. Every level increased in the Theatre will increase citizen happiness by 2% or 3% (varies with level) which means you may then increase the amount that they are taxed by 2% or 3% and thus earn more gold per hour! This is especially useful when trying to earn enough gold to pay for an end level upgrade.

Note, however, that a high tax rate reduces production, so if you go too high, your actual income drops. The "sweet spot" is where your tax rate matches as closely as possible the citizen happiness. With a Level 9 Theater, a tax rate of 61% gives a happiness rate of 60% and the highest possible hourly income.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 300 2,000 400 1,000
2 600 4,000 800 2,000 8m 6s
3 1,200 8,000 1,600 4,000 16m 24s
4 2,400 16,000 3,200 8,000 33m 12s
5 4,800 32,000 6,400 16,000 1h 7m 15s
6 9,600 64,000 12,800 32,000 2h 16m 12s
7 19,200 128,000 25,600 64,000
8 38,400 256,000 51,200 128,000
9 76,800 512,000 102,400 256,000 18h 50m 59s
10 153,600 1,024,000 204,800 512,000

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Science CenterEdit

Improve technologies with dedicated research in the Science Center. Increase resource production, construction techniques and troops and dragon fighting efficiency by developing technologies. Research is done here. Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 120 2,500 200 1,500
2 240 5,000 400 3,000
3 480 10,000 800 6,000
4 960 20,000 1,600 12,000
5 1,920 40,000 3,200 24,000 2h 14m 31s
6 3,840 80,000 6,400 48,000 4h 32m 24s
7 7,680 160,000 12,800 96,000
8 15,360 320,000 25,600 192,000 18h 37m 1s
9 30,720 640,000 51,200 384,000 1d 13h 41m 59s
10 61,440 1,280,000 102,400 768,000

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Yield
1 Research Agriculture, Woodcraft, Masonry and Ores and allow Level 1 Research.
2 Research Metallurgy and allow Level 2 Research.
3 Research Clairvoyance and Levitation and allow Level 3 Research.
4 Research Dragonry and allow Level 4 Research.
5 Research Weapons Calibration and Rapid Deployment and allow Level 5 Research.
6 Research Medicine and allow Level 6 Research.
7 Allow Level 7 Research.
8 Allow Level 8 Research.
9 Allow Level 9 Research.
10 Allow Level 10 Research.

Muster PointEdit

Muster Troops here to issue their marching orders. Attack enemies, reinforce units in the field or send Spies. Upgrade your Muster Point to send more units and larger units at the same time. You can send or recall troops from this building.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 100 600 250 2,000
2 200 1,200 500 4,000 3m 2s
3 400 2,400 1,000 8,000 6m 9s
4 800 4,800 2,000 16,000 12m 27s
5 1,600 9,600 4,000 32,000 25min 13 s
6 3,200 19,200 8,000 64,000
7 6,400 38,400 16,000 128,000
8 12,800 76,800 32,000 256,000
9 25,600 153,600 64,000 512,000 5h 2m 56s
10 51,200 307,200 128,000 1,024,000

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

SentinelEdit

The psychic Sentinel can sense impending attacks. The higher the level of the Sentinel, the more information the Sentinel can perceive.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 150 1,000 300 3,000
2 300 2,000 600 6,000 10m 7s
3 600 4,000 1,200 12,000 20m 30s
4 1,200 8,000 2,400 24,000 41m 31s
5 2,400 16,000 4,800 48,000 1h 24m 4s
6 4,800 32,000 9,600 96,000 2h 50m 15s
7 9,600 64,000 19,200 192,000 5h 44m 45s
8 19,200 128,000 38,400 384,000 11h 38m 8s
9 38,400 256,000 76,800 768,000
10 76,800 512,000 153,600 1,536,000

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Benefit Power Boost
1 The Sentinel can sense an enemy approaching. 20
2 The Sentinel can see if it will be a Spy or an attack. 20
3 The Sentinel knows when you'll be attacked. 40
4 The Sentinel can identify the Title and Alliance of the attacker. 80
5 The Sentinel can now sense about how many total troops are in the coming attack. 160
6 The Sentinel prophesies the troop types approaching. 320
7 The Sentinel can approximate how many of each troop type will be attacking. 640
8 The Sentinel can forsee the exact number of troops in the approaching attack. 1,280
9 The Sentinel can divine the strength of the commanding general. 2,560
10 Now the Sentinel can perceive the various levels of technology reached by the attacking army's city. 5,120

Note: The power boost received from the Sentinel is the same as you would receive from the Factory, Rookery, Metalsmith or the Storage Vault. The power you receive is cumulative, therefore for a lvl 10 Sentinel you receive the power from lvl 1 + lvl 2 + lvl 3 and so on until lvl 10. The total power that you can receive is therefore 10,240.

RookeryEdit

The Rookery is where Swift Strike Dragons and Battle Dragons are raised. Upgrade your Rookery to research higher levels of Dragonry and train your Dragons and riders faster.

Requirements:

Level Food Gold Lumber Metals Stone Time (Levitation Lev.0)
1 1,200 800 2,000 1,000 800
2 2,400 1,600 4,000 2,000 1,600 4m 11s
3 4,800 3,200 8,000 4,000 3,200 8m 28s
4 9,600 6,400 16,000 8,000 6,400 17m 9s
5 19,200 12,800 32,000 16,000 12,800 34m 54s
6 38,400 25,600 64,600 32,000 25,600 1h 10m 22s
7 76,800 51,200 128,000 64,000 51,200
8 153,600 102,400 256,000 128,000 102,400
9 307,200 204,800 512,000 256,000 204,800
10 614,400 409,600 1,024,000 512,000 409,600 14h 5m 12s

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Power Boost
1 20
2 20
3 40
4 80
5 160
6 320
7 640
8 1,280
9 2,560
10 5,120

Note: The power boost received from the Rookery is the same as you would receive from the Metalsmith, Factory, Storage Vault or the Sentinel. The power you receive is cumulative, therefore for a lvl 10 Rookery you receive the power from lvl 1 + lvl 2 + lvl 3 and so on until lvl 10. The total power that you can receive is therefore 10,240.

Officer's QuartersEdit

In the Officers' Quarters, appoint officers to Generals. Generals command units in the field. Your most successful Generals are awarded stars, which increases the strength of their troops.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 400 2,500 700 1,200
2 800 5,000 1,400 2,400 12m 9s
3 1,600 10,000 2,800 4,800 18m 55s
4 3,200 20,000 5,600 9,600
5 6,400 40,000 11,200 38,400
6 12,800 80,000 22,400 76,800
7 25,600 160,000 44,800 153,600
8 51,200 380,000 89,600 307,200
9 102,400 760,000 179,200 614,400
10 204,800 1,520,000 358,400 1,228,800

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

FactoryEdit

The Factory uses rediscovered science to create advanced weaponry and equipment. Fire Mirrors, Armored Transport blimps, Mass Nullifiers and Levitators are built in the Factory.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 150 1,500 1,500 500
2 300 3,000 3,000 1,000 18m 13s
3 600 6,000 6,000 2,000 36m 54s
4 1,200 12,000 12,000 4,000 1h 14m 44s
5 2,400 24,000 24,000 8,000 2h 31m 20s
6 4,800 48,000 48,000 16,000 5h 6m 27s
7 9,600 96,000 96,000 32,000 10h 20m 34s
8 19,200 192,000 192,000 64,000
9 38,400 384,000 384,000 128,000
10 76,800 768,000 768,000 256,000

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Power Boost
1 20
2 20
3 40
4 80
5 160
6 320
7 640
8 1,280
9 2,560
10 5,120

Note: The power boost received from the Factory is the same as you would receive from the Metalsmith, Rookery, Storage Vault or the Sentinel. The power you receive is cumulative, therefore for a lvl 10 Factory you receive the power from lvl 1 + lvl 2 + lvl 3 and so on until lvl 10. The total power that you can receive is therefore 10,240.

Storage VaultEdit

The Storage Vault is a heavily fortified warehouse that stores Food, Lumber, Stone and Metals so your enemies cannot plunder them. The Storage Vault does not store gold. Upgraded Storage Vaults store larger supplies of Reserves.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 100 1,500 300 1,000
2 200 3,000 600 2,000
3 400 6,000 1,200 4,000 41m 0s
4 800 12,000 2,400 8,000 1h 23m 2s
5 1,600 24,000 4,800 16,000 2h 48m 9s
6 3,200 48,000 9,600 32,000 5h 40m 30s
7 6,400 96,000 19,200 64,000 11h 29m 31s
8 12,800 192,000 38,400 128,000 23h 16m 17s
9 25,600 384,000 76,800 256,000 1d 2h 10m ??s
10 51,200 768,000 153,600 512,000

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Benefit Power Boost
1 Safely store up to 100,000 units of each resource. 20
2 Safely store up to 200,000 units of each resource. 20
3 Safely store up to 300,000 units of each resource. 40
4 Safely store up to 400,000 units of each resource. 80
5 Safely store up to 500,000 units of each resource. 160
6 Safely store up to 600,000 units of each resource. 320
7 Safely store up to 700,000 units of each resource. 640
8 Safely store up to 800,000 units of each resource. 1,280
9 Safely store up to 900,000 units of each resource. 2,560
10 Safely store up to 1,000,000 units of each resource. 5,120

Note: The power boost received from the Storage Vault is the same as you would receive from the Factory, Rookery, Metalsmith or the Sentinel. The power you receive is cumulative, therefore for a lvl 10 Storage Vault you receive the power from lvl 1 + lvl 2 + lvl 3 and so on until lvl 10. The total power that you can receive is therefore 10,240.

MetalsmithEdit

The Metalsmiths employs the latest Metallurgy for construction, armor and weapons. Metals become stronger and lighter as more advanced alloys are discovered.

Game Tip: Giants are powerful troops and the Metalsmith is integral for training them. You need to upgrade your Metalsmith in order to research Metallurgy and you need to research to Level 8 Metallurgy in order to train Giants.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 125 1,000 1,200 600
2 250 2,000 2,400 1,200 6m 4s
3 500 4,000 4,800 2,400 12m 18s
4 1,000 8,000 9,600 4,800 24m 54s
5 2,000 16,000 19,200 9,600 50m 26s
6 4,000 32,000 38,400 19,200 1h 42m 9s
7 8,000 64,000 76,800 38,400 3h 26m 51s
8 16,000 128,000 153,600 76,800 6h 58m 53s
9 32,000 256,000 307,200 153,600 14h 8m 14s
10 64,000 512,000 614,400 307,200 1d 4h 37m 41s

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Power Boost
1 20
2 20
3 40
4 80
5 160
6 320
7 640
8 1,280
9 2,560
10 5,120

Note: The power boost received from the Metalsmith is the same as you would receive from the Factory, Rookery, Storage Vault or the Sentinel. The power you receive is cumulative, therefore for a lvl 10 Metalsmith you receive the power from lvl 1 + lvl 2 + lvl 3 and so on until lvl 10. The total power that you can receive is therefore 10,240.

Dragon KeepEdit

Raise your City's Great Dragon in the Dragon's Keep. Nurtured with care, the Great Dragon will defend your City with devotion and ferocity. The citizens honor, love and fear the Great Dragon.







The game starts with a level 1 Dragon Keep already built.

Requirements:

Level Food Gold Lumber Metals Stone Time (Levitation Lev.0)
2 800 3,000 5,000 1,400 2,400 9m 0s
3 1,600 6,000 10,000 2,800 4,800 18m 0s
4 3,200 12,000 20,000 5,600 9,600 48min 0s
5 6,400 24,000 40,000 11,200 19,200 1h 36m 0s
6 12,800 48,000 80,000 22,400 38,400 3h 12m 0s
7 25,600 96,000 160,000 44,800 76,800 6h 24m 0s
8 51,200 192,000 320,000 89,600 154,600 12h 48m 0s
9 102,400 384,000 640,000 179,200 307,200 1d 1h 36m 0s
10 204,800 768,000 1,280,00 358,4000 614,400

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Description/Extra:

Level Description/Extra Upkeep/Food
1 WE AWAIT THE ARRIVAL OF OUR DRAGON. 0
2 WITHIN THIS GREAT DRAGON'S EGG, LIES ALL HOPE FOR THE CITY'S SURVIVAL. 0
3 THE INFANT DRAGON IS HELPLESS. NO DEFENSIVE STRENGTH. 200
4 THE BABY DRAGON CAN BE LED THROUGH THE CITY TO THE GATES. SHE STRUTS AND SPITS A LITTLE FIRE. 459 DEFENSIVE STRENGTH. 400
5 THE LITTLE DRAGON HAS LEARNED TO FLY AT LAST. SHE WAS SLOW, BUT NOW SHE LOVES THE SKY. THIS IS A GREAT DAY. 747 DEFENSIVE STRENGTH. 600
6 THE CHILD DRAGON GROWS STRONGER. HER WINGSPAN IS WIDE FOR ONE SO YOUNG, WITH SCALES LIKE STEEL. SHE MAKES SMALL CIRCLES OVR THE CITY, PROTECTIVELY. 1,055 DEFENSIVE STRENGTH.

Appearance Changes to Juvenille Dragon

800
7 THIS YOUNG DRAGON GROWS STRONG AND SWIFT. SHE LOVES HER CITY. ROARING WITH PRIDE, SHE BLASTS FIRE, ONE EYE ALWAYS WATCHING BEYOND THE WALLS. 1,379 DEFENSIVE STRENGTH. 1000
8 THIS ONE IS A GREAT DRAGON. SHE SWOOPS ABOVE THE CITY ON MUSCULAR WINGS, HER SCALES SHIMMERING LIKE A RAINBOW. THE CITIZENS ARE IN AWE. 1,717 DEFENSIVE STRENGTH.

Apperance Changes to Great Dragon.

1,200
9 OUR GREAT DRAGON IS AS FEARLESS AND NEARLY AS FAST AS THE SWIFT STRIKERS. HER DRAGONFIRE IS POTENT AND STEADY. SHE GUARDS THE CITY WITH TENACIOUS VIGLANCE. 2,066 DEFENSIVE STRENGTH. 1,400
10 WE HAVE RAISED THE BEST. OUR GREAT DRAGON IS CUNNING, FAST, AND STRONG AS ANY DRAGON IN ATLANTIS. SHE IS FRIGHTENING AND BEAUTIFUL TO BEHOLD. WE LOVE HER. 2,425 DEFENSIVE STRENGTH.

Completion Grant Required

1,600

Benefits:

Level Power Boost
1 0
2 100
3 100
4 200
5 400
6 800
7 1,600
8 3,200
9 6,400
10 12,800

Note: The power boost received from the Dragon Keep is the same as you would receive from the Fortress or the Wall. The power you receive is cumulative, therefore for a lvl 10 Dragon Keep you receive the power from lvl 1 + lvl 2 + lvl 3 and so on until lvl 10. The total power that you can receive is therefore 25,600.