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Outposts

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Outposts are additional cities that can be built by players who have a water dragon egg and are level 8 or higher. They are constructed on plains, with higher level plains giving greater benefits.

An outpost allows you to conquer a number of additional wildernesses equal to the level of the plains on which it was constructed. In addition, the higher the level of the plains, the greater the number of fields on which you can build will be. Currently outpost construction does not contribute to power. Homes in the outpost do not contribute to the idle population limit or tax revenue for the main city. You can build fields, lumber mills, mines and quarries in the outpost. Resources gathered from the outpost are placed in silos and must be collected manually. If the outpost is attacked then uncollected resources can be taken by the attacker. When attacked, silos will become damaged and will not collect again until they are repaired.

The outpost is home to a water dragon. She defends the outpost in the same manner as the dragon in the main city.


Current BugsEdit

This feature is quite new so there are a few bugs.

Bug
Cannot return camped allied troops from outpost
If main city dragon is healing, outpost dragon also shows as healing even though she is at full health
Sometimes buildings from main city show up in outpost (refresh required)
Sometimes when constructing buildings and marches are out, the building level will keep rising until the marches return. A refresh of the game will restore it back to the correct level (unfortunately :) )
Build estimate does not include Levitation bonus when constructing new building

Dragon's keepEdit

Raise your Outpost's Water Dragon in the Dragon's Keep. Nurtured with care, the Water Dragon will defend your Outpost with devotion and ferocity.
File:Adult Water Dragon.png
Adult Water Dragon (armor)

Water Dragon with Armor




File:Wd set.jpg



Requirements:

Level Food Gold Lumber Metals Stone Time (Levitation Lev.0)
2 800 3,000 5,000 1,400 2,400 6m 0s
3 1,600 6,000 10,000 2,800 4,800 18m 0s
4 3,200 12,000 20,000 5,600 9,600 48m 0s
5 6.400 24.000 40.000 11.200 19.200
6 12.800 48.000 80.000 22.400 38.400
7 25.600 96.000 160.000 44.800 76.800
8 51.200 192.000 320.000 89.600 153.600
9 102.400 384.000 640.000 179.200 307.200
10 204.800 768.000 1.280.000 358.400 614.400

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Power Boost
1
2
3 100
4
5
6
7
8
9
10

WallEdit

The Wall's mighty ramparts protects your City. Keep improving your Wall's resistance to help keep attackers from breaching them.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
2 6,000 3,000 1,000 20,000
3 12,000 6,000 2,000 40,000 1:12:21
4 24,000 12,000 80,000
5 48,000 24,000 160,000
6 96,000 48,000 6,000 320,000 10:28:36
7 192,000 96,000 32,000 640,000
8 384,000 192,000 64,000 1,280,000
9 768,000 384,000 128,000 2,560,000 3d 6h 32m 28s levitation lvl. 8
10

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Benefit Power Boost
1 Your Wall has a Resistance rating.
2 Your Wall has a 2.1 Resistance rating.
3 Your Wall has a 3.15 Resistance rating.
4 Your Wall has a 4.2 Resistance rating.
5 Your Wall has a 5.25 Resistance rating.
6 Your Wall has a 6.3 Resistance rating.
7 Your Wall has a 7.35 Resistance rating.
8 Your Wall has a 8.4 Resistance rating.
9 Your Wall has a 9.45 Resistance rating.
10 Your Wall has a Resistance rating.

Note:

HomesEdit

Requirements:

Level Food Lumber Metals Stone Time (Levitation Level)
1 100 500 50 100 6s (lvl 6)
2 200 1000 100 200 12s (lvl 6)
3 400 2000 200 400 25s (lvl 6)
4 800 4000 400 800 51s (lvl 6)
5 1,600 8000 800 1600 1m 45s (lvl 6)
6 3,200 16,000 1600 3200 3m 32s (lvl 6)
7 6.400 32.000 3.200 6.400 8m 12s (lvl 4)
8 12,800 64,000 6,400 12,800 12m 55s (lvl 8)
9 25.600 128.000 12.800 25.600 33m 39s (lvl 4)
10

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Population increase Power Boost
1 Raise your maximum Population by 100 4
2 Raise your maximum Population by 300
3 Raise your maximum Population by 600
4 Raise your maximum Population by 1000
5 Raise your maximum Population by 1500
6 Raise your maximum Population by 2100
7 Raise your maximum Population by 2800
8 Raise your maximum Population by 3600
9 Raise your maximum Population by 4500
10 Raise your maximum Population by 5500

Muster PointEdit

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
2 200 1200 500 4000 2m
3 400 2400 1000 8000 4m
4 800 4800 2000 16000 8m
5
6
7
8
9
10

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

SiloEdit

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 250 1,200 500 1,500
2
3 1,000 4,800 2,000 6,000 15m 0s
4 2,000 9.600 4,000 12.000
5 4,000 19,200 8,000 24,000
6 8,000 38,400 16,000 48,000 1h 46m 40s
7 16,000 76,800 32,000 96,000 3H 45M 52S
8 32,000 153,600 64,000 192,000 7h 6m 40s
9 64,000 307,200 128,000 384,000 13h 4m 13s
10

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Benefit Power Boost
1 stores 6,900 ressources
2 stores 20.700 resources
3 stores 41.400 resources
4 stores 69.000 resources
5 stores 103,500 resources
6 stores 144,900 resources
7 stores 193,200 resources
8 stores 248,400 resources
9 310,500
10

FarmsEdit

Level Food Lumber Metals Stone Time (Levitation Lvl.) Bushels Per Hour Capacity
1 50 300 150 200 9s (lvl 6) 100 10,000
2 100 600 300 400 18s (lvl 6) 300 30,000
3 200 1,800 600 800 38s (lvl 6) 600 60,000
4 400 2,400 1,200 1,600 1m 17s (lvl 6) 1,000 100,000
5 800 4,800 2,400 3,200 2m 37s (lvl 6) 1,500 150,000
6 1,600 9,600 4,800 6,400 4m __s (lv8) 2,100 210,000
7 3,200 19,200 9,600 12,800 9m 34s (lvl 8) 2,800 280,000
8 6,400 38,400 19,200 25,600 23m 16s (lvl5) 3,600 360,000
9 12,800 76,800 38,400 51,200 4,500 450,000
10

MinesEdit

Level Food Lumber Metals Stone Time (Levitation Lvl.) Calderas Per Hour Capacity
1 210 600 200 500 9s (lvl 6) 100 10,000
2 420 1,200 400 1,000 18s (lvl 6) 300 30,000
3 840 2,400 800 2,000 38s (lvl 6) 600 60,000
4 1,680 4,800 1,600 4,000 1m 17s (lvl 6) 1,000 100,000
5 3,360 9,600 3,200 8,000 2m 37s (lvl 6) 1,500 150,000
6 6,720 19,200 6,400 16,000 2,100 210,000
7 13,440 38,400 12,800 32,000 2,800 280,000
8 26,880 76,800 25,600 64,000 3,600 360,000
9 53,760 153,600 51,200 128,000 4,500 450,000
10

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