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Train and house your troops and weaponry in the Garrison. Higher level Garrisons can accommodate stronger, better troops. More Garrisons increase training speed and queuing.

Troop Breakdown:Edit

Name Garrison Level Idle Pop Food Lumber Metals Stone Att Def Life Speed Range Load Upkeep

Power

Base Training

Time (with 1 Garrision Level 1)

Completion

Grant

Porter 1 1 50 150 10 0 1 10 45 100 0 200 2 1 0:48min 0
Conscript 1 1 80 100 50 0 10 10 75 200 0 20 3 1 0:26min 0
Spy 2 1 120 200 150 0 5 5 10 3000 0 0 5 2 1:43min 0
Halberdsman 2 1 150 500 100 0 40 40 150 300 0 40 6 2 2:21min 0
Minotor 3 1 200 150 400 0 70 45 225 275 0 30 7 3 3:19min 0
Longbowman 4 2 300 350 300 0 5 30 75 250 1200 25 9 4 5:43min 0
Swift Strike Dragon 5 3 1000 600 500 0 150 60 300 1000 0 100 18 5 7:36min aviary 9 0
Battle Dragon 7 6 2000 500 2500 0 300 300 1500 750 0 80 35 7 22:47min aviary 9 0
Armored Transport 6 4 600 1500 350 0 5 200 750 150 0 5000 10 6 16:15min 0
Giant 9 8 4000 6000 1500 0 1000 400 4000 120 0 45 100 9 1:12:13h 0
Fire Mirror 10 10 5000 5000 1200 8000 20 30 1500 50 1500 75 250 10 1:37:23h 1
Great Dragon (lvl 10) 8 1 204800 1280000 768000 358400 2425 2425 242514 750 1500 0 1600 15 1
  • TROOPS SPEED PRODUCTION DEPENDS OF GARRISON LVL AND NUMBER
  • Effective constructiontime: Basetime * number of units / (number of garrisions + (summation of all garrision levels - number of garrision)/10)
  • note: Dragon constructiontime is affected by aviary level additionally

Images of Troops:Edit

PorterEdit

The Porter's role is to carry heavy loads for the troops. Often they are indentured servants seeking refuge from the wilderness. Some may have cross-bred with the Anthropus.

ConscriptEdit

All citizens of the City are drafted for a tour of duty in the Army. These Conscript forces are not well trained, and no match for career troops, but they serve bravely and with honor.

SpyEdit

The Spies are an unassuming lot whose psychic abilities help them travel unnoticed and gather intelligence on the enemy telepathically. They move swiftly, like ghosts in the wind.

HalberdsmenEdit

The most agile of the warriors, Halberdsmen wield the halberd with grace and precision. They are stealthy and swift attackers.

MinotaurEdit

Minotaurs make an effective sword-wielding infantry. The result of the Ancient Ones' more audacious Life Threads experiments, Minotaurs are intelligent but vicious, and difficult to control.

LongbowmenEdit

The Longbowmen are effective long-range fighters. Trained in the latest techniques and equipment from an early age, their range and accuracy improves with new advances in ballistics and calibration.

Swift Strike DragonsEdit

The smallest of the dragon breeds, the Swift Strike is by far the fastest. Their short fire forces them to come in low for the attack, but a well-trained squadron surprises silently from behind.

Battle DragonsEdit

Armored Battle Dragons are the leviathans of the aerial attack. Second only to the Great Dragons in size, their tremendous attack power more than makes up for their lumbering flight.

Armored TransportEdit

Armored Transport vehicles safely carry heavy payloads of supplies or plunder, high above frenzied battles.

GiantsEdit

These gargantuan peoples are the product of the Ancient Ones' experiments. Giants are peaceful and kind by nature, but will gladly tear apart the enemy in return for the shelter of a friendly city.

Fire MirrorsEdit

This rolling death machine focuses the sun's power with blue energy, beaming a searing heat ray over long distances. It panics the enemy as they watch their defenses burst into flames.

Great Dragon (Lvl 10 Full Armor)Edit

An overbearing Dragon, which excels in every category EXCEPT Load. It is GREAT for attacking high level camps or wildernesses due to its superb survivability. Very impressive.